Games+in+Education

Games in Education The use of games in education not only helps students learn, but actively engage them into a class room setting. 21st Century students usually learn better by actively doing, rather than passively hearing something. Games of all sorts have increased knowledge in content, literacy, and overall problem solving as well. The use of technology has also helped aid interactive activities inside the classroom. Before the basic use of computers and the growth of technology, game boards had to be physically constructed and now the students are able to form game boards online and play against people all across the world. There are multiple sources that can be used to integrate games and media into a class room, for instance templates for TV shows such as Jeopardy, Who Wants to be a Millionaire, and Are You Smarter Than a 5th Grader. The students are actively learning and they are still getting vital information needed to further their learning. Another way to incorporate games into K-12 classrooms is to use the Internet. There are many free activity websites available such as [|FunBrain] and [|BrainPop] for students to refresh and retain their skills in a variety of subjects. Bates, T. December 10th, 2009. My Thai, A. et al. (2009) [|Game Changer] New York: Joan Ganz Cooney Center Sesame Workshop []